At a certain number of Exp Points the associated Skill/Stat is upgraded and the Exp Points reset to 0.Įxp Points are normally reset to 0 when you start a new game through the menu or load a save, which means all progress to the next Skill/Stat upgrade is lost when you save and then load that save. These Exp Points are not visible to the player. Lung Capacity Exp is increased by being underwater). Some Skills/Stats have some sort of progress or Exp in between upgrades, which is increased by performing related actions (e.g. Weapon Skills (what is increased at Gangster/Hitman level).How much one shot increases the skill is a bit difficult to say, especially with the shotguns, so don't take those numbers too literally. The numbers are based on the display in the stats menu when you hold a weapon that has a skill level. The following table shows at which number of skill points gangster level is reached, how many points one shot (approximately) increases the level and at what points an info appears: In between levels there are info displays that tell you to keep practicing to reach the next level. Gangster is different for different weapons. Poor starts at skill 0, Hitman is reached at 1000. There are basicially 3 skill-level: Poor, Gangster and Hitman. So just shooting in the air or shooting walls doesn't work. Some weapons have a weapon skill that is increased when you hit something that takes damage. Swimming around underwater drains the breath faster, swimming around on the surface makes it regenerate slower, so this should be avoided if possible. ![]() One important factor though is that CJ looses all weapons when doing this, so it is only useful on occasions where this doesn't matter.ĬJ trains Lung Capacity when he is underwater, what counts is the time underwater, not the breath that is used. The idea behind a Bustedwarp/Deathwarp is to use this to reduce travel time. When CJ gets busted or dies he is teleported to the nearest Police Station/Hospital. This might also apply to other savepoints that are outside. The savepoint at the garage in San Fierro can despawn vehicles that are parked where CJ will spawn after saving (in front of the savepoint towards the road).Please see the Missions List for Safe Parking during specific missions. Vehicles also can despawn if you get too far away from them. Vehicles are often despawned by missions, which can have areas that are set to despawn during a cutscene. This doesn't work when a passenger is on the bike with you though. Tap the lean forward key repeatedly to lean forward on the bike, which makes driving the bike a lot faster. Open doors also swing when you accelerate/brake. If you park the car on a slope or even just partly on a sidewalk, the door swings open/closes accordingly. Open doors don't have collision (CJ just walks through them) but are affected by gravity. When getting out of a car, you leave the door open by moving away from it instantly. Getting in through the passenger seat door and leaving it open can be useful when a NPC enters the car after CJ, the NPC can get in instantly. If you do this when entering a car from the passenger side and push the NPC driver out, the NPC dies. While entering a vehicle, keep JUMP or SPRINT pressed to prevent CJ from closing the door. If both seats are occupied it's often faster to shoot the driver. If there's not passenger it's usually faster to get in through the passenger door, because CJ just pushes the driver out. When you enter an occupied car, CJ beats up the occupant. ![]() Tap the sprint key repeatedly to sprint faster. Jumping is about 13% faster than running, sprinting is a lot faster. ![]() There is running, where you just press the forward key. ![]() 1.6 Harder AI after having been in a car.
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